Interactive Media Intelligence

Stop Pitching to Casual Streamers.
Get Verified AAA & Indie ICPs.

Standard "Gaming" lists are 99% hobbyist Twitch channels. Our AI agents verify Steam/Epic presence, game engine usage, and developer team size to find verified AAA Studios, Indie Devs, and GameTech Startups.

The "Gamer" Data Trap

Why Twitch scraping fails for B2B gaming sales.

A "Gamer" is a consumer. A "Game Developer" is a business. If you sell cloud servers, localization services, or dev tools, you need the studios, not the players.

You need to filter out the streamers and find the Production Teams with active release cycles.

  • Streamers with <1k followers
  • Fan-made Wikis & Forums
  • Dead Indie projects (No updates)
Metric Standard "Gaming" List Our ICP Database
Classification Keyword: "Game" Developer vs. Media vs. Fan
Distribution Unknown Steam / Epic / Console Verified
Tech Stack None Unity, Unreal, Godot, Wwise
Scale Unknown AAA vs. AA vs. Indie Tiering

20 High-Value Gaming ICPs

Target developers by their production scale.

AAA Game Studios

Major studios (e.g. Blizzard, Ubisoft). Massive teams. Targets for enterprise cloud, staffing, and outsourcing.

Independent Devs (Active)

Small teams with a Steam release. Targets for localization, sound design, and marketing.

Esports Organizations

Pro teams (e.g. FaZe, Liquid). Targets for sponsorship, high-end gear, and travel.

VFX & Animation for Games

Outsourced art studios. Targets for render farms and specialized software.

GameTech SaaS

Anti-cheat, analytics, and engine tools. B2B targets for API data and cloud hosting.

Mobile Game Publishers

Free-to-play experts. Targets for user acquisition (UA), attribution, and ad networks.

Audio & Middleware Cos

Wwise/FMOD experts. Targets for sound libraries and high-end hardware.

Game Localization Firms

Translation for global release. Targets for project management software and voice talent.

Multiplayer Server Hosting

Managing game backends. Targets for bare metal servers and DDoS protection.

Gaming Media & PR

Agencies exclusively for gaming. Targets for influencer databases and event tech.

VR/AR Studios

Metaverse and headset focus. Targets for specialized hardware and 3D assets.

QA & Testing Houses

Bug testing for hire. Targets for device labs and automation software.

Board Game Publishers

Tabletop/Card games. Targets for Kickstarter marketing and logistics.

Esports Marketing Agencies

Connecting brands to teams. Targets for data visualization and social monitoring.

Gaming Hardware Mfg

Mice, keyboards, controllers. Targets for wholesale portals and DTC tech.

Game Design Schools

Education for future devs. Targets for student software licenses and workstations.

Streaming Tech (Tools)

OBS plugins, overlays. B2B targets for API integrations.

Gaming Security / Anti-Cheat

Protecting game integrity. Targets for cybersecurity talent and infrastructure.

Game Data Analytics

Telemetry and market data. Targets for big data storage and visualization.

In-Game Payment Gateways

Virtual currency tech. Targets for fraud detection and global banking.

Anatomy of a High-Value Studio Lead

In Gaming, the "Engine" is the DNA. A studio using Unreal Engine 5 has a completely different budget and team structure than one using Unity for mobile.

We extract these "Development Signals" to help you qualify the technical maturity of the studio.

Tech Fingerprints

  • Engine: Detection of Unity, Unreal, CryEngine, or Godot.
  • Middleware: Usage of Wwise, FMOD, or Havok.
  • Backend: Integration with PlayFab, AccelByte, or Gamesparks.

Commercial Signals

  • Distribution: Active Steam AppID or Epic Store listings.
  • Team Size: Analysis of "About" pages counting "Senior Software Engineers."
  • Social: Presence of a Discord server with >10k members.

Outreach Strategy: The "Platform" Play

If you sell localization, filter for indie studios with a Steam release but only 1 language supported.
Pitch: "Double your Steam revenue by localizing your current title for the Chinese and Brazilian markets..."

Verification: The "Storefront" Check

We validate studios by their shelf space.

  • Steam API: Does the studio have an active Developer page with ratings?
  • Job Board: Are they hiring "C++ Graphics Engineers" or "Network Programmers"?
  • Press: Are they mentioned in PC Gamer, IGN, or Kotaku?

This ensures you pitch to companies moving units, not just making prototypes.

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