Standard "Gaming" lists are 99% hobbyist Twitch channels. Our AI agents verify Steam/Epic presence, game engine usage, and developer team size to find verified AAA Studios, Indie Devs, and GameTech Startups.
Why Twitch scraping fails for B2B gaming sales.
A "Gamer" is a consumer. A "Game Developer" is a business. If you sell cloud servers, localization services, or dev tools, you need the studios, not the players.
You need to filter out the streamers and find the Production Teams with active release cycles.
| Metric | Standard "Gaming" List | Our ICP Database |
|---|---|---|
| Classification | Keyword: "Game" | Developer vs. Media vs. Fan |
| Distribution | Unknown | Steam / Epic / Console Verified |
| Tech Stack | None | Unity, Unreal, Godot, Wwise |
| Scale | Unknown | AAA vs. AA vs. Indie Tiering |
Target developers by their production scale.
Major studios (e.g. Blizzard, Ubisoft). Massive teams. Targets for enterprise cloud, staffing, and outsourcing.
Small teams with a Steam release. Targets for localization, sound design, and marketing.
Pro teams (e.g. FaZe, Liquid). Targets for sponsorship, high-end gear, and travel.
Outsourced art studios. Targets for render farms and specialized software.
Anti-cheat, analytics, and engine tools. B2B targets for API data and cloud hosting.
Free-to-play experts. Targets for user acquisition (UA), attribution, and ad networks.
Wwise/FMOD experts. Targets for sound libraries and high-end hardware.
Translation for global release. Targets for project management software and voice talent.
Managing game backends. Targets for bare metal servers and DDoS protection.
Agencies exclusively for gaming. Targets for influencer databases and event tech.
Metaverse and headset focus. Targets for specialized hardware and 3D assets.
Bug testing for hire. Targets for device labs and automation software.
Tabletop/Card games. Targets for Kickstarter marketing and logistics.
Connecting brands to teams. Targets for data visualization and social monitoring.
Mice, keyboards, controllers. Targets for wholesale portals and DTC tech.
Education for future devs. Targets for student software licenses and workstations.
OBS plugins, overlays. B2B targets for API integrations.
Protecting game integrity. Targets for cybersecurity talent and infrastructure.
Telemetry and market data. Targets for big data storage and visualization.
Virtual currency tech. Targets for fraud detection and global banking.
In Gaming, the "Engine" is the DNA. A studio using Unreal Engine 5 has a completely different budget and team structure than one using Unity for mobile.
We extract these "Development Signals" to help you qualify the technical maturity of the studio.
If you sell localization, filter for indie studios with a Steam release but only 1 language supported.
Pitch: "Double your Steam revenue by localizing your current title for the Chinese and Brazilian markets..."
We validate studios by their shelf space.
This ensures you pitch to companies moving units, not just making prototypes.
Get the data that powers the global gaming industry.